Portal with Dynamic Texture Between Maps

I don’t think it would be as smooth as portal’s system, because you’ll still need need to load the map. What I would do is create a trigger box, which on actor begin overlap calls “open level”. If you want to have a portal represented on the loaded map., you’ll have to pass that information forward and redraw the object. For a smoother experience, you could just have multiple maps in one level and teleport the actor between them.