Portal with Dynamic Texture Between Maps

Hi! I’m rather new to Unreal Engine so forgive me if this is rather basic but I couldn’t find a solution anywhere. I currently have a portal setup similar to the game Portal ( Images of the node setup below). I was wondering if there was a way to use that same effect to transition between maps or am I wasting my time trying to figure this out?

I don’t think it would be as smooth as portal’s system, because you’ll still need need to load the map. What I would do is create a trigger box, which on actor begin overlap calls “open level”. If you want to have a portal represented on the loaded map., you’ll have to pass that information forward and redraw the object. For a smoother experience, you could just have multiple maps in one level and teleport the actor between them.

It’s never going to be smooth unless you already have the map loaded. You can do that with streaming, but it really depends on a lot of things, like similarity in lighting etc.