I tried to implement portals in unreal.
I followed several tutorials but the whole base code is from https://www.froyok.fr/blog/2019-03-creating-seamless-portals-in-unreal-engine-4/
I used Engine version 2.4 and also used 2.4 First Person c++ template.
I did main code changes (to test other mechanics and tutorials) in the UpdateCapture method of the portal manager where the SceneCapture is modified and where the main projection resides.
The only thing missing is the Froyok Custom texture classes so I used the mentioned exchange.
I tried to fix my code following other tutorials and mechanics but everytime the same (or worse) results, the projection seems kinda weird and not like in the examples (see https://youtube.com/watch?v=kUEcGZSKVUg).
I don’t think that are enought information so please ask and I will deliver more.
Thanks for help and reading.