I recently created an interesting Portal Door tutorial with a neat effect similar to the game Portal. I know there is a better way of using the scene capture to render the image, but this method seems to provide a pretty cool end result. Let me know what you think! If anyone has a method of doing this better please let me know!
I also wanted to add some variables in the details panel to link the scene capture to the material similarly to how I did it with the portal destination variable. That way you wouldn’t have to create multiple children to preset, it would all be linkable in engine.