Been playing around with creating a portal blueprint using scene capture. The blueprint is 100% dynamic so you can just drop them in and drag them around.
Will release the source once it’s a bit less messy.
Looks cool! Keep it up! :rolleyes:
This looks amazing! I’d love to see how you are pulling this off.
Turns out Rotators are not very good when you want to multiply them together. Got distortion/warping when either of the portals was tilted.
This is starting to look really nice!
I had to do some c++ to get multiply, negate and mirror for matrices.
Whoa, it looks better and better! : ]
Hey have you been able to make any progress with this?
I would love to know as well