Portal blueprint

Been playing around with creating a portal blueprint using scene capture. The blueprint is 100% dynamic so you can just drop them in and drag them around.
Will release the source once it’s a bit less messy.

Made it possible for projectiles and static mesh components with physics to go through.

Looks cool! Keep it up! :rolleyes:

This looks amazing! I’d love to see how you are pulling this off.

Turns out Rotators are not very good when you want to multiply them together. Got distortion/warping when either of the portals was tilted.

This is starting to look really nice!

I had to do some c++ to get multiply, negate and mirror for matrices.

Whoa, it looks better and better! : ]

Hey have you been able to make any progress with this?

I would love to know as well :slight_smile: