I use the engine source code from the master branch. I get strange behavior with the ShaderCompileWorker. When the shader compiles, console windows pop up every few seconds. The windows are named with numbers 0 or 1 or 2 or 3.
In the visual studio output log i see
....
Application "\??\D:\GitHub\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker.exe" found in cache
Application "\??\D:\GitHub\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker.exe" found in cache
Application "\??\D:\GitHub\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker.exe" found in cache
Application "\??\D:\GitHub\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker.exe" found in cache
Application "\??\D:\GitHub\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker.exe" found in cache
....
This REALY goes on my nerves, because every few seconds my input focus goes to the popup consoles.
And the shader compiles much slower than normal.
How can i change it?