Populating Objects along a Spline - How to do it in UEFN

I have a map with several Grind Rails with coins that the player is able to collect along those rails (like a Sonic level) and I’ve been putting them in manually however I am looking for a way to place the coins along a spline path automatically to save up time and be more precise

I found this tutorial but it is in regular UE and uses blueprints which are not available for UEFN, is there a way to do this in UEFN?

Thank you very much!

Hello :slight_smile:
I had the same problem recently.
And have found: that it is currently not working…
You cannot specify how many objects (coins) to give from spline point to next spline point.
I have posted it here.
spline-element-count
Larger objects, paths and roads work wonderfully.
But if you want a path of wooden pegs (or coins)…you have a problem. ^^
I have left it for now.
bye