I’m looking for a way to populate chests in UEFN like we can in FNC. Has anyone tried this yet and been successful? I would have thought the Details Panel would have an array in it that would allow us to add the desired items. I checked both the root and the component, no luck…
I created a chest in FNC, selected it in UEFN, took a look in the details, and didn’t find anything that looked like the expected array…
I have a feeling this might not currently be an option seeing the way we populate Chests in creative, where we first choose the items we want inside and then Create the chests, losing the ability to change what’s in them.
If it is this way, it should definitely be looked into.
There is a dirty workaround though using a tracker and item granter (You can assign it when getting close to the chest if you have multiple). It’s how we currently do randomized chests in FNC.
Tracker:
-Tracks: Chests opened
-target value 1
When completed, send an event to grant items using an item granter. You can even set the option for the items to drop at the player location as well to really simulate the classic chest opening feeling.