Populating a spline with swaying Lanterns blueprint

Hi, I’m quite new to UE. I wanted to make a scene with hanging, swaying lanterns in a train that is to be populated along a spline. There’s a tutorial on populating a mesh along a spline, but not blueprints. I need the lanterns to be blueprints because I need the lights on them to be instantiated too.

This is the reference that I’m going for.

Hi! You can spawn actor from class and then get location at spline point on your spline (each point would spawn a lantern). To this add a for each loop which can look for the number of points on your spline and then spawn equal number of lanterns.

I did check the spawn actor from class function. But I realized it is not available for construction script, which is a bit of a bummer because I can only see how it looks like in play mode. It is troublesome to get in and out of play mode just to see if the seed is acceptable.

Is there any other way to do it via construction script or something else?