So I’ve watched and read a bunch of the tutorials on populating meshes along a spline, and there’s one thing they all have in common: they populate the entire spline with meshes. I need to be able to create a spline and populate meshes along it, but stop at a certain distance along the spline, and then keyframe that distance in the sequencer. This way I can make an animation where the meshes are progressively draw on.
Basically in short, I want to render an animation of, say, a dotted line being drawn along a spline. Can’t find a tutorial on that. I’m assuming there’s some way to use Get Distance Along Spline or similar to establish the stopping point, but can that then be keyframed for progressive drawing? How to?