I created a 3D widget and have introduced several text and applied different fonts,
When compiling for Gear VR, the quality of this 3D widget is pixelated
How to get sources see much clearer?
What am I doing wrong?
Thousands of thanks
I created a 3D widget and have introduced several text and applied different fonts,
When compiling for Gear VR, the quality of this 3D widget is pixelated
How to get sources see much clearer?
What am I doing wrong?
Thousands of thanks
3D widgets are still experimental, and there’s still work to be done with them.
I find I have the best success when I ensure that I am presenting textures.
Buttons also typically render well in a standalone game.
It’s hard to know what you might be doing wrong, but it may be helpful to take a look at this Github repository: GitHub - calben/UE4MainMenu3D: A template for a main menu featuring a character, as seen in games like PAYDAY 2 and Borderlands 2.
It renders the image below, in which text is showing fairly well!
(also check your rendering quality settings. are they high?)
Thanks for brevity in the response.
When I get off your project and try to open it, I get this errror.!
Oooh, that’s not good. Is your computer prepared for working with Unreal Engine projects with a C++ component? I’ll also redownload the project tomorrow and check that the latest edition doesn’t have some stupid error! If I remember, there was some C++ code but it’s no longer needed, so I may remake the project as Blueprints only.
i must admit i quite forgot about this. i’ve updated the project so that no c++ is required, so it should work better for you. however, i hope your problem is already resolved.