Poor performances of build on low-end phone (Mali Graphics card)

Hello world !

I’m not a developper for a living and have only been trying to learn unreal for some time, in addition to my job.
I completed a couple trainings and am familiar with basic things such creating a small Blueprint Project and packaging it.
I recently started my first serious project (that I actually intend to ship), and want it to be on mobile.

The project is as basic as bossible so that I can test it as early as possible, so it is pretty bare bones : Default scene + a couple instances of simple blueprints + a FPS display widget.
Once installed on a Redmi 13, it can barely manage to run at 8 to 25 or so FPS (see screenshots attached, I’m too new to include videos apparently).

Based on my reasearch, it could be that the Mali graphics cards don’t work well with UE.

I tried

So far hasn’t helped me improve on this situation and I’m starting to feel a little lost…

Can somebody give me any suggestion or point me in a good direction ?

  • Do I need to use a performance screening tool ? I know they exist but have no clue how to use them for my mobile build…
  • Do I need to swith to a different engine more suited to mobile entirely ?

Any help would be greatly appreciated, so please don’t hesitate if you need some extra details !

Thanks in advance,
Paul