Hello world !
I’m not a developper for a living and have only been trying to learn unreal for some time, in addition to my job.
I completed a couple trainings and am familiar with basic things such creating a small Blueprint Project and packaging it.
I recently started my first serious project (that I actually intend to ship), and want it to be on mobile.
The project is as basic as bossible so that I can test it as early as possible, so it is pretty bare bones : Default scene + a couple instances of simple blueprints + a FPS display widget.
Once installed on a Redmi 13, it can barely manage to run at 8 to 25 or so FPS (see screenshots attached, I’m too new to include videos apparently).
Based on my reasearch, it could be that the Mali graphics cards don’t work well with UE.
I tried
- Following performances guidelines from Epic :Performance Guidelines for Mobile Devices in Unreal Engine | Unreal Engine 5.3 Documentation | Epic Developer Community
- Searching on this forum topics related to optimisation on Mali graphic cards Low-end devices optimizations - #22 by Flakky
- Tested commercial 3D games, performs as excpected from a low-end phone
So far hasn’t helped me improve on this situation and I’m starting to feel a little lost…
Can somebody give me any suggestion or point me in a good direction ?
- Do I need to use a performance screening tool ? I know they exist but have no clue how to use them for my mobile build…
- Do I need to swith to a different engine more suited to mobile entirely ?
Any help would be greatly appreciated, so please don’t hesitate if you need some extra details !
Thanks in advance,
Paul