I updated my graphics card and I am now getting around 25fps in my scene.
This can’t be right, considering I was just playing Fortnite at 60 fps at low settings.
I can also run other games such as Prey and Outlast at almost max settings with 60fps.
I have an Nvidia 755m graphics card, 16gb of ram. There are no other programs running when running Unreal.
When I change the screenpercentage with the command ingame, my fps increasing alot. Up to 120 when using 10% percentage.
Here is a screenshot of my GPU profiling results. I have no clue what most of this means
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Really looking forward to people helping me out, I’m balls deep into a game, and I really want to finish it!
I created an empty project and got around 45fps when I launched it. This is ridiculous, considering I run Fortnite at a solid 60fps with medium graphics and 1080p resolution.
Can anyone explain to me what’s wrong with this software? I feel like I should just switch to Unity, as I don’t remember having such crazy performance issues.
Sounds weird. I have a potato PC but still, don’t face major performance issues with the engine. I don’t know much about cards but if you can run all those games I think you should be able to run the editor as well.
Have you updated to latest drivers for your new card?
(silly) Also just for checking, run dxdiag and check the display tab to see whether the system has the card installed properly.
Were you getting solid performance with your project before upgrading your graphics card? There are ways in the editor to make you bump performance but if you are using post-process and advanced materials, it would make development harder as they would get turned off.
While running the editor open task manager → Right click unreal engine → go to details → Right click UE4Editor.exe → Set Priority → High.
also, check task manage stats to see which program is eating up your performance.
In your scene, try running in shader complexity mode to see if it is performance friendly.
Try working with unlit scene. etc, some solutions just from on top my head.
One last thing to add to Shobhitthackar’s post is to check the Scalability settings by clicking the “Settings” toolbar button. If the options are all set to “Epic”, your GPU will not be able to handle that level of detail. I would try using Medium, that should work ok with your GPU, if not Low might be your only choice.
A 755m is slightly slower than a GTX 750 desktop card, which is much better than Intel’s built in GPU’s, but is still on the low end for UE4 development. Tweaking settings should get you enough performance to build your levels, but I would not recommend trying to build something like a large open world or highly detailed game. Smaller levels shouldn’t be too much of a problem as long as they don’t have hundreds of meshes and/or complex materials.