Poor Mesh quality / LOD 0 degenerates after merging actors

Vehicle Mesh was downloaded from City sample,
Left is the original mesh, right is the one after merge

Pretty much default settings for the merge action:

It looks like after the merge, model quality of default LOD degenerates, I’ve been messing with the settings but can not get a merged mesh that matches with the original one.

The original model drops to similar higher LOD after moving further away ( left )

image

Any help will be appreciated

It’s using the fallback or proxy mesh instead of the nanite model, open up the nanite settings menu on the merge actors settings.

I have been messing around with the Nanite setting in merge actors but still getting quality drop after the merging :frowning:
image

Plus enable nanite and disable it wouldn’t make a difference, the merged model always suffers a quality drop.

Oh, it might also have to do with the translucent materials, nanite will be disabled if there’s any translucent materials in any material slot.

I don’t know whether you have already solved or abandon this problem. Just in case others encountered a similar issue, I share my work around here. Before merging, I just saved another version of original model with Nanite disabled. Then the system would recognize its Nanite triangles as LOD0 triangles. If I used that for merging a new mesh (with Nanite enabled), all the triangles so that the quality would be preserved. Hope this information helps.

Wanted to thank you for your response, this worked perfectly for me!