POM material

, can you share how exactly achieve the displacement (tessellation) result on your picture POM2.jpg (for T_CobbleStone_Pebble_D and T_CobbleStone_Smooth_D). I tried so many variants with your height maps and exactly copy of your shader and material network (CalcParallax; CalcSilhouette; etc) but nothing work on even close to your result? I have 64 bit/PCD3DSM5 (DirectX11)? Thanks man