POM material

Or, if you have complex in Maya or Max, and want to bake it down to a height map:

Project a 0-1 ramp in X or Z onto your mesh, ensuring the bounds of the projection match your mesh bounds, then render that with an orthographic top-down camera.

Obviously if your mesh is facing in a direction other than up, you’ll have to project and render from slightly different angles, but it should make sense…