POM material

Hi ,

Could you or anyone else with the know-how give some clarity on the method by which you’d accomplish ? I’m having trouble getting POM to work consistently at all really, even on regular meshes.

http://i.picpar.com/0aKb.gif

I use the masked blend mode for the trim material for nice edges but naturally that doesn’t make a difference from regular opaque. My textures are nonsquare for the trim if that makes a difference! 2048x128. You can see it works fine however on the main road which is using a square texture.

Edit:

I would love to be able to do myself, too. They mention in a youtube comment that it’s just a matter of using the “correct node setup” to allow rotatable POM decals, but from everything I’m reading here it seems like there’s more to it.

As a side note, I’m a rendering tech artist so no need to beat around the bush with abstractions or what have you. I just don’t know blueprint as well as I should :stuck_out_tongue: