POM material

Yeah, I saw that within the HLSL view when I tried to port a “simple” SSDO postprocess shader.
I had to sample a scene texture, but it didn’t work, so I looked at the HLSL view and saw that it was recognized as Float4.

Not everything works like one wants it to…:frowning:

But we are getting more and more POM candy from you, so no reason to be sad :smiley: