After rereading the presentation it seems that it’s using reverted heighmap where surface is 0 and deepest end is 1. So for typical heightmaps would mean max mipmap generation instead. Sorry for confusion.
After rereading the presentation it seems that it’s using reverted heighmap where surface is 0 and deepest end is 1. So for typical heightmaps would mean max mipmap generation instead. Sorry for confusion.