POM material

, could you tell me how your POM compares to the displacement shader CryEngine uses (pixel accurate displacement mapping)? Of course only if you can and want to.

It’s nice to see some more advanced features coming, since it looks like UE4 is “leaving” out a few in comparison to CE3 (I still think the best choice I made so far was to switch to UE4 :)), but I’m not sure if that’s really the case, it might be just my impression. (One example out of my head would be volumetric fog, which Crytek recently implemented)