So I have the shader working without silhouette, but when I apply it to terrain it totally flips out.
Similarly, if I apply it to an object that has uv coordinates pelted, it crashes the editor or may even crash the machine.
So I have the shader working without silhouette, but when I apply it to terrain it totally flips out.
Similarly, if I apply it to an object that has uv coordinates pelted, it crashes the editor or may even crash the machine.