POM material

Thanks , I had a hunch that it might have had something to do with that part, but overall, I still had no idea.
I’m plugging in the color from else where, so would it be as simple as adding a new input, say Color (couldn’t think of a more appropriate name) and then in the code, just have it like so


texatray = Color+offset;

(I’m most likely missing the importance of

I appreciate it very much for taking the time to explain in detail.
Overall, I can’t expect you to tell me how to do everything, so are there any recommended resources in regards to creating shaders and the math behind them?

, that is indeed very cool, could swear I’ve seen a similar use of POM with grass on GTA V.
Also, so you don’t have a floating character, would you have to move the plane up a touch and use the Pixel Depth Offset connection?