POM material

Yeah its looking up a noise texture and giving each ‘stamp’ a random rotation, translation and scale. Thano for the tip I’ll give it a go.

The main drawback I am having now is that I incorrectly thought I would be able to make a stamped height map and use that to drive the stamped texture. But of course it’s all uv manipulation so I’m doing a parallax material function for each layer of bombing.