POM material

I tried implementing malkavian’s code and his node setup to InMaxOffset, but the material looks all “swishy” for some reason. Not sure what I’m doing wrong.

Instead, I reverted back to 's original code. I managed to figure out a way to make parallax occlusion compatible with my Perfect Tile shader setup and it only has to run the parallax occlusion effect once, but there’s a few glaring flaws: 1 - the grout system is completely incompatible. The grout stays floating on top, and it doesn’t sink into the floor. I’ll try to rectify . 2 - The tiling has to be much simpler: you can’t adjust the texture independently. I’ll try to fix , but for now is all that works. 3 - Sillhouette clipping does not work properly, unfortunately, because it is incompatible with scaling.

EDIT: Nevermind, grout works! Yes, the perfect Tile System now supports parallax occlusion mapping!