Hey Unreal Engine community! ![]()
We’re excited to finally introduce POLYSTRIKE, our competitive 5v5 top-down tactical shooter built in Unreal Engine 5.
POLYSTRIKE has a pretty unusual history.
The project originally started as a Dota 2 custom game in 2019, where it attracted 200,000+ players during its first week.
Years later, we decided to take the core idea much further and rebuild POLYSTRIKE from the ground up as a completely independent standalone game in Unreal Engine 5.
Building tactical gameplay from above
One of our biggest challenges has been translating the tension and decision-making of competitive tactical shooters into a top-down perspective.
We’ve been developing systems around:
- 5v5 round-based combat
- Bomb plant / defuse objectives
- Weapon economy and loadouts
- Recoil and accuracy
- Smoke, flash and incendiary utility
- Personal Fog of War / visibility
- Directional and surface-based audio
- Competitive map design built specifically for a top-down camera
A LIVING OBJECTIVE
EVERY MAP IS A NEW OPERATION
DIFFERENT SURFACES
NO PREDEFINED ROLES
We officially revealed the standalone game in August 2026, and around 7,000 players wishlisted POLYSTRIKE during its first week.
There is still a lot we’re building and improving, but after such a long journey, it feels great to finally show the project publicly.