PolyOne Studio - Shader Pack - Toon Water

Summary

“WaterFlow” URP Shader – an efficient solution for creating smooth, realistic water effects for game environments such as beaches, lakes, and rivers. Optimized for Unity 2021–2025 and the Universal Render Pipeline (URP).

Description

Bring your scenes to life with the “WaterFlow” URP water shader. It features dynamic waves, reflections, time-based movement, and subtle object interaction (e.g., boats, characters). Easily customize parameters such as water color, transparency, wave speed, amplitude, and environment/sky reflections. Fully optimized for performance, making it suitable for both mobile and desktop projects. Includes quick-start documentation and a demo scene (beach or lake) for seamless integration.

Review: Toon Water

Technical details
  • Requires Unity 2021.3 LTS or newer, URP version 12–14.

  • Includes a single shader file (.shader /.uss) with a sample material (.mat).

  • Key features:

    • Real-time animated waves with adjustable speed, amplitude, and direction.

    • Optional environment/skybox reflection and refraction.

    • Color tint, transparency control, and depth-based fading for shallow/deep water.

    • Basic interaction support: objects slightly distort the water surface (vertex/normal-based).

    • Mobile-friendly performance (Android/iOS) and smooth 60+ FPS on desktop in the demo scene.

  • Package includes: Shader, sample Material, Demo scene, and PDF documentation for setup and customization.

  • Format: URP-native, no additional assets required, fully compatible with Unity’s standard URP workflow.

    Contact me for support. Hope to receive feedback from everyone. Thank you very much.