I have been working on modeling in Unreal Engine 5. I stumbled upon a problem that hopefully someone here can help me figure out how to fix.
The problem is that when I change the size of an object using the PolyGroup Edit then it changes the size of other objects as well.
If it helps I have added an image that shows the difference between before and after.
First image = Before
Second image = After
As you can see in the images, the object that I am editing is not the only one that is changing size.