is 40,000 faces too high for a Manual wheelchair
Hey there @ngomes007! It’s usually best not to lean on arbitrary polycounts for things, as they can differ widely between projects, games, movies, renders, etc. Everyone works differently as well, and some workflows (nanite) can handle higher poly counts with less of the drawbacks if you really need the extra detail. Higher detail characters in one of my higher resolution projects can range from 20k - 100k at the most complex. Simple props and hard surfaces tend to be much less up to 1k - 20k at the complex end. This isn’t uncommon for higher poly “Game Ready” assets. If the wheelchair is a background object, keep the polycount’s low as possible. If it’s a part of your main character and will be seen up close often, it might be a good idea to dig into it a bit.