Hi all, I had a quick question about general polygon limits. I’m not necessarily trying to make an extremely low poly treasure chest, but I do want to be realistic in terms of efficiency (whereas Unreal Engine 4 is concerned). A lot of times I get carried away with wanting to add a bit too much detail to edges, when I’m not sure if I should just leave them hard, so I end up beveling them.
So could someone tell me if whether or not 1,600 tris is decent/too much for this model? In terms of scope, PC and new gen consoles are what I’d be aiming for. Thanks.