In UDK there was a limit of 65536 vertices in an imported mesh. In UE4 the limit is much much higher. Though you shouldn’t be getting very high.
The other stuff is just recommended mesh poly counts.
In UDK there was a limit of 65536 vertices in an imported mesh. In UE4 the limit is much much higher. Though you shouldn’t be getting very high.
The other stuff is just recommended mesh poly counts.