Thanks again, Michael. That sounds like what used to happen with UDK; import a mesh with more than 64k vertices and you get an abomination. But as you pointed out it is an extreme case for mobile anyway.
Thanks again, Michael. That sounds like what used to happen with UDK; import a mesh with more than 64k vertices and you get an abomination. But as you pointed out it is an extreme case for mobile anyway.