Transform your enemy AI setup from hours to minutes with Simple Monster AI - the NavMesh-free solution for Unreal Engine 5.
🎮 THREE BEHAVIOR MODES
- Idle - Guards and stationary enemies
- Wanderer - Random movement within radius
- Patrol - Follow custom spline paths
⚡ ULTRA-FAST SETUP (3 Minutes!)
1. Add component to enemy Blueprint
2. Choose behavior mode
3. Configure parameters
4. Done!
✨ KEY FEATURES
- No NavMesh Required - Works on procedural levels, moving platforms, destructible environments
- Auto-Spawn Compatible - Automatically creates AI Controller for runtime-spawned enemies
- Character Movement Based - Proper walking animations, gravity, collision
- Blueprint Events - OnPlayerDetected, OnAttackStarted, OnDeath, OnStateChanged
- Debug Visualization - Optional spheres and state text for easy configuration
- Zero Code Required - Fully configurable in Blueprint Details panel
🎯 DETECTION SYSTEM
- Configurable detection radius and check interval
- Tag-based player identification
- Optional line-of-sight raycasting
- Multi-object type collision support
⚔️ COMBAT FEATURES
- Attack range detection with cooldown
- Animation montage support (Attack, Alert, Death)
- Customizable chase/patrol speeds
- Give-up distance for realistic AI behavior
- Auto-destroy on death option
🗺️ PATROL MODE
- Spline-based path following
- Loop or Ping-Pong navigation
- Configurable wait times at patrol points
- Automatic ground detection for spawned AI
📚 COMPLETE DOCUMENTATION
Full step-by-step guide available online (FREE preview - view before purchase!):
🔗 http://adrenalinegames.pl/SimpleMonsterAI
Includes:
- Quick Start guide (3 minutes)
- Every parameter explained in detail
- Patrol mode setup with screenshots
- Animation configuration guide
- Blueprint events with examples
- Troubleshooting for common issues
- Performance optimization tips
- FAQ section
⚙️ TECHNICAL DETAILS
- Full C++ source code included
- Compatible: UE 5.6 - 5.7
- Platform: Windows
- No third-party dependencies
- AIModule integration for proper Character Movement
🎓 PERFECT FOR
- Indie developers needing quick AI setup
- Prototyping and rapid development
- Procedurally generated games
- Projects without NavMesh
- Spawner-based enemy systems
⚠️ IMPORTANT NOTES
- Player character must have "Player" tag for detection
- Works with spawners automatically (auto-creates AI Controller)
- Character must have Character Movement Component
- Does NOT require NavMesh or Behavior Trees
WHAT'S INCLUDED
- Simple Monster AI Component (C++ source)
- Complete online - Documentation -
- Professional support via FAB
START BUILDING INTELLIGENT ENEMIES IN MINUTES, NOT HOURS!
Ready to simplify your AI development? Get started today!