PolishDesigner - Simple Monster AI - NavMesh-Free Component for UE5

Transform your enemy AI setup from hours to minutes with Simple Monster AI - the NavMesh-free solution for Unreal Engine 5.

🎮 THREE BEHAVIOR MODES

- Idle - Guards and stationary enemies

- Wanderer - Random movement within radius

- Patrol - Follow custom spline paths

⚡ ULTRA-FAST SETUP (3 Minutes!)

1. Add component to enemy Blueprint

2. Choose behavior mode

3. Configure parameters

4. Done!

✨ KEY FEATURES

- No NavMesh Required - Works on procedural levels, moving platforms, destructible environments

- Auto-Spawn Compatible - Automatically creates AI Controller for runtime-spawned enemies

- Character Movement Based - Proper walking animations, gravity, collision

- Blueprint Events - OnPlayerDetected, OnAttackStarted, OnDeath, OnStateChanged

- Debug Visualization - Optional spheres and state text for easy configuration

- Zero Code Required - Fully configurable in Blueprint Details panel

🎯 DETECTION SYSTEM

- Configurable detection radius and check interval

- Tag-based player identification

- Optional line-of-sight raycasting

- Multi-object type collision support

⚔️ COMBAT FEATURES

- Attack range detection with cooldown

- Animation montage support (Attack, Alert, Death)

- Customizable chase/patrol speeds

- Give-up distance for realistic AI behavior

- Auto-destroy on death option

🗺️ PATROL MODE

- Spline-based path following

- Loop or Ping-Pong navigation

- Configurable wait times at patrol points

- Automatic ground detection for spawned AI

📚 COMPLETE DOCUMENTATION

Full step-by-step guide available online (FREE preview - view before purchase!):

🔗 http://adrenalinegames.pl/SimpleMonsterAI

Includes:

- Quick Start guide (3 minutes)

- Every parameter explained in detail

- Patrol mode setup with screenshots

- Animation configuration guide

- Blueprint events with examples

- Troubleshooting for common issues

- Performance optimization tips

- FAQ section

⚙️ TECHNICAL DETAILS

- Full C++ source code included

- Compatible: UE 5.6 - 5.7

- Platform: Windows

- No third-party dependencies

- AIModule integration for proper Character Movement

🎓 PERFECT FOR

- Indie developers needing quick AI setup

- Prototyping and rapid development

- Procedurally generated games

- Projects without NavMesh

- Spawner-based enemy systems

⚠️ IMPORTANT NOTES

- Player character must have "Player" tag for detection

- Works with spawners automatically (auto-creates AI Controller)

- Character must have Character Movement Component

- Does NOT require NavMesh or Behavior Trees

WHAT'S INCLUDED

- Simple Monster AI Component (C++ source)

- Complete online - Documentation -

- Professional support via FAB

START BUILDING INTELLIGENT ENEMIES IN MINUTES, NOT HOURS!

Ready to simplify your AI development? Get started today!