PolishDesigner - REPUTATION & FACTION SYSTEM

🤝 REPUTATION & FACTION SYSTEM

Complete reputation and faction management system for RPG and open-world games in Unreal Engine 5. Create complex faction relationships, track player reputation, and implement dynamic NPC behavior based on standing.

---

⚡ KEY FEATURES

MULTIPLE FACTIONS

• Create unlimited factions with unique identities

• Assign NPCs to factions using simple component system

• Track reputation separately for each faction

• Guards, Thieves, Merchants, Nobles - build your world

REPUTATION SYSTEM

• Full reputation range from -100 to +100

• 7 distinct reputation tiers with unique behaviors

• Smooth progression through reputation levels

• Optional automatic reputation decay toward neutral

• Real-time tier change notifications

FACTION RELATIONSHIPS

• 6 relationship types: Allied, Friendly, Neutral, Unfriendly, Hostile, At War

• Declare wars and make peace between factions

• Allied factions share reputation changes

• Hostile factions react to player presence

• Complex political systems made easy

NPC BEHAVIOR

• Dynamic reactions based on player reputation

• Attack on sight when Hated

• Refuse service when Hostile

• Offer discounts when Friendly

• Unlock special quests at Honored and Exalted

• Fully customizable behavior thresholds

BLUEPRINT FRIENDLY

• 30+ Blueprint functions ready to use

• 8 Blueprint events for real-time updates

• No C++ knowledge required

• Easy integration with existing systems

• Complete example implementations

PERFORMANCE OPTIMIZED

• Lightweight subsystem architecture

• Zero tick overhead

• Efficient reputation queries

• Minimal memory footprint

• Works seamlessly with large faction counts

---

### 📊 REPUTATION TIERS

HATED (-100 to -60)

Kill on sight. NPCs attack player immediately. No trading or interaction possible.

HOSTILE (-60 to -30)

Aggressive behavior. NPCs threaten and may attack. Services refused.

UNFRIENDLY (-30 to -10)

Rude and dismissive. Higher prices, limited services, negative dialogue.

NEUTRAL (-10 to +10)

Normal interaction. Standard prices and services. Default state.

FRIENDLY (+10 to +30)

Positive attitude. Better prices, helpful information, friendly dialogue.

HONORED (+30 to +60)

Respected member. Significant discounts, special quests unlock, trusted ally.

EXALTED (+60 to +100)

Legendary status. Best rewards, exclusive access, hero of the faction.

---

### 🎮 USE CASES

RPG GAMES

• Guild reputation systems

• Multiple city-states with different standings

• Faction questlines with reputation rewards

• Diplomatic choices affecting faction relationships

OPEN WORLD

• Territory-based faction control

• Dynamic NPC reactions across regions

• Consequences for player actions

• Immersive world politics

STEALTH GAMES

• Notoriety systems

• Law enforcement reactions

• Criminal organization relationships

• Dynamic wanted levels

STRATEGY GAMES

• Nation diplomacy

• Alliance and war declarations

• Trade relationships

• Political influence systems

---

### 🛠️ TECHNICAL DETAILS

ARCHITECTURE

• 5 C++ classes: FactionData, FactionManagerSubsystem, ReputationComponent, FactionMemberComponent, FactionLibrary

• Game Instance Subsystem for global faction management

• Component-based NPC faction assignment

• Data-driven faction configuration

BLUEPRINT FUNCTIONS (30+)

• Add/Remove Reputation

• Get Reputation Tier

• Get Faction Relationship

• Declare War / Make Peace

• Is Hostile To Player

• Get All Factions

• And many more...

BLUEPRINT EVENTS (8)

• OnReputationChanged

• OnReputationTierChanged

• OnWarDeclared

• OnPeaceDeclared

• OnAllianceFormed

• OnAllianceBroken

• OnFactionCreated

• OnFactionRemoved

SAVE/LOAD SUPPORT

• Easy integration with save game systems

• Serializable reputation data

• Persistent faction relationships

• Load game state restoration

---

### 📦 WHAT'S INCLUDED

✅ Full C++ source code (763 lines)

✅ Complete documentation (604 lines)

✅ Quick Start guide with examples

✅ FAQ with common questions

✅ API reference with all functions

✅ Example implementation

✅ Blueprint function library

✅ UE 5.6 and 5.7 versions

---

### 🚀 QUICK START

1. Enable the plugin in your project settings

2. Add ReputationComponent to your player character

3. Add FactionMemberComponent to NPCs

4. Set faction IDs on NPCs

5. Call Add Reputation when player completes actions

6. Query reputation tier to change NPC behavior

Example Blueprint:

```

Get Player Pawn

├─ Get Reputation Component

└─ Add Reputation

├─ Faction ID: "Guards"

└─ Amount: +15.0

```

---

💡 EXAMPLE SCENARIOS

STEALING FROM A MERCHANT

Player steals item → Lose 25 reputation with Merchants faction → Tier drops from Friendly to Unfriendly → Merchants raise prices and refuse rare items

COMPLETING A GUARD QUEST

Player helps Guards → Gain 40 reputation → Tier rises from Neutral to Honored → Unlock special Guard quests and equipment discounts

FACTION WAR

Guards declare war on Thieves → Any reputation gain with Thieves causes equal loss with Guards → Player must choose sides or remain neutral

ALLIED FACTIONS

Merchants and Nobles are allied → Helping Merchants also improves Noble reputation → Efficient reputation building across related factions

---

⚙️ SYSTEM REQUIREMENTS

Engine Version: Unreal Engine 5.6, 5.7+

Platforms: All UE5 supported platforms (Windows, Mac, Linux, Consoles)

Dependencies: None - fully standalone plugin

Network: Single-player (v1.0), multiplayer support planned for v1.1

Code Access: Full C++ source included

---

📚 DOCUMENTATION

INCLUDED DOCUMENTATION:

• Overview and architecture explanation

• Quick Start guide with step-by-step setup

• Complete API reference

• FAQ with common questions and solutions

• Example implementations

• Best practices and optimization tips

ONLINE SUPPORT:

• Email support: support@adrenalinegames.pl

• Documentation website: https://adrenalinegames.pl/reputationfactionsystem

• Response time: 24-48 hours

---

### 🎯 WHY CHOOSE THIS PLUGIN?

Battle-Tested: Designed from real game development experience

Production Ready: Clean, optimized code ready for shipping

Easy Integration: Drop-in solution, minimal setup required

Fully Documented: Comprehensive documentation and examples

Active Support: Responsive developer with ongoing updates

Source Included: Full C++ access for customization

Performance: Zero runtime overhead, subsystem architecture

Scalable: Works with 5 factions or 500 factions

---

### 🔄 UPCOMING FEATURES (v1.1)

• Multiplayer support with server-authoritative reputation

• Reputation history tracking and analytics

• Visual reputation UI widgets

• Faction territory control system

• More relationship modifiers

• Enhanced save/load with versioning

---

### 📧 SUPPORT & CONTACT

Email: support@adrenalinegames.pl

Website: https://adrenalinegames.pl

Response Time: 24-48 hours

Documentation: https://adrenalinegames.pl/reputationfactionsystem

Questions before purchase? Contact us anytime!

Copyright © 2025 Erak Dev / Adrenaline Games. All Rights Reserved.