PolishDesigner - Epic Boss Battle System - Multi-Phase Boss with Projectile Combat

Transform your game with professional boss encounters!

Epic Boss Battle System is a complete, production-ready solution for creating memorable boss fights. Whether you're making a souls-like action game, boss rush arcade, or epic RPG adventure - this system gives you everything you need to create engaging multi-phase boss encounters with zero setup time.

🎮 KEY FEATURES

✅ Multi-Phase Boss System (1-3 phases with independent health bars)

✅ 5 Advanced Movement Types (Stationary, Circular, Patrol, Teleport, Keep Distance

✅ Physics-Based Projectile Combat (Explosive barrels with AOE damage)

✅ Dynamic Phase Upgrades (Speed, fire rate, damage, multi-shot scaling)

✅ Complete C++ Source Code (Production-ready, well-documented)

✅ No NavMesh Required (Works anywhere in your game!)

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🎯 MULTI-PHASE BOSS SYSTEM

Create dramatic boss fights with up to 3 distinct phases:

• Independent health bars per phase

• Automatic phase transitions at 0 HP

• Optional healing between phases

• Invulnerability windows during transitions

• Smooth animations and sound integration

Perfect for creating memorable encounters where the boss evolves and becomes more challenging as the fight progresses!

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⚔️ ADVANCED COMBAT SYSTEM

• Physics-based explosive barrels with realistic arc trajectories

• Fire 1-3 projectiles simultaneously with configurable spread

• AOE damage with explosion radius and damage falloff

• Knockback mechanics that send players flying

• Direct hit detection with bonus damage

• Automatic damage scaling with each phase

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🤖 5 MOVEMENT TYPES

Choose the perfect AI behavior for your boss:

1️⃣ STATIONARY - Turret-style boss focused on projectile attacks

2️⃣ CIRCULAR PATROL - Orbits around arena center

3️⃣ PATROL POINTS - Follows waypoint paths

4️⃣ RANDOM TELEPORT - Mage-style unpredictable positioning

5️⃣ KEEP DISTANCE - Intelligent range maintenance with strafing

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📈 PHASE UPGRADE SYSTEM

Automatically scale difficulty as phases progress:

• Fire Rate: 1.0x → 1.5x → 2.5x (attacks faster)

• Speed: 1.0x → 1.2x → 1.5x (moves faster)

• Damage: 1.0x → 1.2x → 1.5x (hits harder)

• Projectiles: 1 → 2 → 3 (fires more)

All fully configurable - set your own progression curve!

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⚡ QUICK START (5 MINUTES)

1. Install plugin to YourProject/Plugins/

2. Add Epic Boss Component to your boss character

3. Configure basic settings (health, phases, projectile)

4. Press Play - boss attacks automatically!

That's it! Full documentation included for advanced features.

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💻 TECHNICAL DETAILS

What's Included:

• 3 C++ Classes (BossComponent, BossCharacter, ExplosiveBarrel)

• ~2,500 lines of production-ready code

• 500+ pages comprehensive documentation

• 50+ Blueprint-exposed parameters

• 8 Blueprint events for customization

• No external dependencies

Platform Support:

• Engine: Unreal Engine 5.6 - 5.7+

• Platform: Windows 64-bit

• Performance: <0.1% CPU, ~5KB RAM per boss

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🎨 PERFECT FOR

✅ Action Games (Souls-like, hack & slash)

✅ Boss Rush Games

✅ RPGs with epic encounters

✅ Roguelikes with scaling difficulty

✅ Tower Defense (boss waves)

✅ Bullet Hell Games

✅ Any game needing memorable boss fights!

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❓ FAQ

Q: Do I need NavMesh?

A: No! Works anywhere. Movement is raycast-based.

Q: Can I use my own AI?

A: Yes! Use BossComponent alone or combine with your AI.

Q: Does it work with multiplayer?

A: Client-side by default. Can be adapted for multiplayer.

Q: Can I have more than 3 phases?

A: Currently 3 max. For more, chain multiple bosses.

Q: How do I connect to my HUD?

A: Use OnBossHealthChanged event. Examples in documentation.

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🎯 WHAT YOU GET

✅ Complete Boss System (3 C++ classes)

✅ Multi-Phase Support (1-3 phases)

✅ 5 Movement Types

✅ Physics Projectile System

✅ Explosive Barrel Implementation

✅ Full C++ Source Code

✅ 500+ Pages Documentation

✅ Blueprint Integration

✅ 50+ Configurable Parameters

✅ 8 Blueprint Events

✅ Production-Ready Code

✅ Commercial License Included

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📚 DOCUMENTATION

Included:

• Quick Start Guide (5-minute setup)

• Complete Feature Guide

• FAQ (20+ questions)

• API Reference (C++ & Blueprint)

• Example Boss Patterns

• Troubleshooting Guide

Total: 500+ pages!

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💬 SUPPORT

• Comprehensive documentation included

• Email: support@adrenalinegames.pl

• Response time: Within 48 hours

• Bug fixes: Priority handling

• Feature requests: Considered for updates

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⭐ WHY CHOOSE EPIC BOSS SYSTEM?

1. Production-Ready - Used in commercial projects

2. Easy to Use - 5-minute setup, works out of the box

3. Highly Customizable - 50+ parameters, full source

4. Great Documentation - 500+ pages with examples

5. Active Development - Regular updates, ongoing support

6. No Dependencies - Pure Unreal Engine, no NavMesh

7. Professional Quality - Clean code, industry standard

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🚀 GET STARTED TODAY

Transform your game with epic boss encounters!

Download now and create your first boss fight in 5 minutes!

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Created by Erak Dev | v1.0.0 | Professional Boss Combat Solution

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