So i been messing around and wanted to create a police lights effect with a lightbar that i made i saw this video ?v=4tP5hOFUh7A and i would like to recreate how they did it but i cant find anything about that kinda of stuff nor do i know were to start can someone please help?
For an effect like this you need:
-a material with emissive
-some lights (point or spotlights)
-a blueprint that controls the light and the material -> it switches the light and the emissive effect on/off
You can switch the emissive on/off when you use a lerp node + a scalar parameter in the alpha + connect a constant vector with 0 to A and one with over 2 to B
That’s how you access it over a blueprint:
Thank you this was very fast and very useful as a reply! thank you soooo much