Title: Polar Expedition
Description:
A team of trail blazing explorers have set out to conquor one of the few remaining lesser known regions of Antarctica. A sled team goes missing and the only clue to their whereabouts is from the camera equipment left behind.
Student Submission: No
Credits to sourced content:
Quixel Bridge Arctic Assets
Medieval Docks
Animalia German Shepherd
MCO Mocap Basics
Ultra Dynamic Sky
Arctic Explorer Male Character
by ChloeRobynSmith is licensed under Creative Commons Attribution (Creative Commons — Attribution 4.0 International — CC BY 4.0).)
Sonniss GDC 2019 Audio Bundle
Audio from Freesound.org is licensed under Creative Commons Attribution (Creative Commons — Attribution 4.0 International — CC BY 4.0).)
End of Reel
by datasoundsample
16mm Film Reel
by bone666138
EMI Colorino Talking Color Identifier and Light Probe
by kb7clx
Glitching, Vinyl Record Player,A
by InspectorJ
- Engine version 5.0.0
I can’t believe it but looking back I don’t know how I managed to create this in a week. Granted I did have some late nights this week. I actually started the project two weeks ago but decided to completely scrap my original idea and started from scratch with a new concept.
For me, this project is certainly a testament to how amazingly easy it is to quickly prototype in Unreal. Not only does third party content make it quick, but also the third party tools which are popping up as well.
I managed to have my character rigged, skinned, and animated and in engine all within at most half a day thanks to these two third party tools which I highly recommend.
Record yourself performing the animations you want and their tool AI tool will generate animations for you.
https://actorcore.reallusion.com/auto-rig
Upload your character model to their website, position the bone points, and export a fully skinned character with skeleton. I experienced a few skinning issues but considering the entire process maybe took 20 minutes it was well worth it.
Finally the UE retargeting IK solver was quite simple to use and I easily transfered the animations from the Deepmotion skeleton to my Arctic character Accurig skeleton.
Overall I’m happy with my results considering the time frame. Was I overscoped? Very much so and I’ll need to keep that in mind for the next challenge.