Today I’m starting a project I have been planning for a while. It’s a simple animation project that will make it’s way into Unreal.
The end goal is to have a playable character with a Pokemon following it. Mainly to show off my animations in a more practical way (Being used in engine rather than looping in Maya.) I’m also using this to gain more experience at working on finalizing a project and working on more than one area of development. To begin with it will be simple, but who knows what it could grow into.
Just finished rigging the main character.
Step 1 complete!!
I just wanted to make it clear that the trainer model and any Pokemon models I use are taken from the Pokemon X/Y games and I have no ownership over them. I will be rigging and animating them and getting them into a game engine purely for portfolio reasons and I will not be claiming them as my own.