Hey there! i have a game me and some friends are working on for some fun, however i am wondering how to make a paper 2d style game, i have used the paper 2d features and i have a few questions about it
how can i make a character align to the grid world (like pokemon)
how do i get my sprite/character IN to the tilemap layers to actually interact with it
For your firsts question I have an idea: just move them to an exactly coordenates. I mean, if you trigger “up” button, move it** Actual X location + 15** (just an example) instead using their default velocity for it. Use “simple move to location” blueprint for it.
thanks! i am having problems with making the sprite move up and down or infact any other direction other than left and right, i have set up input controls as well, any ideas?
thanks i had a look at it but im still not able to make controls for moving up and down, if anyone could make a simple setup for me and screenshot that would be awesome, im sure im not doing anything wrong. i’ve been trying this for a few hours now