Project title:
Pokémon Uncharted Lands
Description:
The project is about creating a big 3D open-world Pokémon game.
The main problem of creating a complete game when you’re not a big studio, is that the amount of time required to do every tasks involved is massive… That’s why the principle we’re going to be based on is to recruit as many people as possible to do simple creative tasks, while a small team focus on coding the game framework (combat system, RPG quest system). There is already a website that you can subscribe on, with a system allowing you to choose a task and uploading it.
I really believe in this project! The goal is not to make a game fast, but to make a quality one even if it takes a few years. The reason I believe that we could gather enough people to make it real, is that the Pokémon franchise is something that speaks to almost anybody under their 30s, and many more! Unreal engine allows a project like this to exist as 80% of the work is going to be about level designing, animating, etc… things that a lot of people brought together could take care in no time (and by no time, I mean a reasonable amount of time).
So if you’d like to work on this project with us. Don’t hesitate to
Talent required:
For now the game is in a very early state, so if you go on the website, all you’re going to have access to is animating tasks.
But for the future, we are looking for anyone that has any skill with UE4.
If you’ve done something with UE4 (blueprints, asset, meshes, or whatever…) and you think it might be of use, you can also pop by on the website, and send it to us, it will be very appreciated!
Looking forward to see what you all think about it.
P.S: Sorry for bad english…