Is this how it’s supposed to work? Cos it doesn’t feel like that’s how it should work. I thought it would be like a static light with two states, but it burns as much CPU as a dynamic light.
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The actor that the point light component is attached to doesn’t affect the performance of it, only the settings it uses with the component.
In this case, the only difference is that PointLightMoveable casts dynamic shadows (sets CastDynamicShadows=true).
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