In the constructor, the Graber pointer has a value, and it will be empty when beginplay
why? !
the declaration is:
UPROPERTY(EditAnywhere, BlueprintReadOnly)
UGrabber* Graber;
In the constructor, the Graber pointer has a value, and it will be empty when beginplay
why? !
the declaration is:
UPROPERTY(EditAnywhere, BlueprintReadOnly)
UGrabber* Graber;