Lumen
My point light is casting strange shadows on my walls. Not sure why:
Wireframe view of my walls:
Note: it only seems to be happening on the brick material, but ive messed around with the material and nothing seems to fix it. The material is world aligned.
Is this a normal Point Light, without any additional settings or updates?
It could be due to weird normals on the mesh that you are applying the light to. It could perhaps also be happening due to a strange normal map applied to the material.
I actually just reloaded my project and it seemed to have fixed it. Im not sure what the problem was and I cant seem to reproduce it.
Perhaps I changed the materials normal map and didnt apply the settings, and when I reloaded the project it applied it and fixed it, however i’m not sure.