Hi All I’m yet another new member on the forums. I’ve been a business app programmer for around 15 years but have always loved games. I tried out Unity recently and have decided to focus on UE4. Anyway, for my first project I decided to go with a tower defense game to dive right in, because… why not.
So far I’ve taken a couple turret models, changed to blueprint which will track the player pawn and shoot at them, but now I want to build a prototype map and have a few enemy AI pawns move along a path from beginning to end. I’m struggling to find any tutorials on pawn movement. I think i need to be using AI Move To and a NavMesh? Or is a NavMesh + points only used with Behaviour Trees? I’m just lost on what I need to do with this stuff.
Can anyone point me at a tutorial which could benefit in this case?
Regards