After some days or research and experiments i was completely finished my Point Clouds Morphing FX.
99% Calculation on GPU and very fast. No partcle systems used. 100% blue print based. You can bake your own static mesh to points cloud textures.
Maximum mesh coordinate size from -32767 to 32767
- 1 to 16384 points
- Bake system included
- Color, Opacity, Emissive power and Scale transitions are supported
- Blue print interface
- No external software requred - only UE and your static mesh
- Wave zoom and position distortions addditional effects
- Two demo maps
- Multi sections mesh is supported
Hope you like it! =)