Point clouds in Unreal engine

I have a point cloud meshed together to create a map. The mesh contains coloring from the point cloud using 3D Reshaper. However I’m having difficulty importing the mesh into Unreal. Part of the mesh wont reflect light due to missing normal’s and I don’t know how to associate the Material file to the mesh. Anyone got any ideas?

You problem isn’t exactly clear but seen as you already have a point cloud, I recommend trying this plugin out: Point Cloud Plugin - Community Content, Tools and Tutorials - Unreal Engine Forums

What format is the mesh file? Are the colors included in the mesh as vertex colors, or is there a separate texture map?

For the normals, you might be able to fix it by editing the mesh in Unreal and looking for the ‘Recompute Normals’ check box, and then hitting apply.