Point Cloud Plugin

Hi @Lionhouse_NL

Yes, that’s the one - it will return the first hit point. You can also use the Multi variant, which returns all points intersected by the ray.
And yes, it doesn’t rely on any built colliders. Instead, it uses a few intersection algorithms to identify the hit points.

The returned point’s location will be relative to its containing asset’s center point (typically, the actor’s pivot), so you’ll need to account for any actor / component transformations.

If you still get incorrect results, even when the transforms are accounted for, let me know!