I have attached point clouds and trying to create a fly through video of it.
I managed to establish a camera path. But when it comes to ‘Render this movie to a video, or image frame sequence’, it produced a video with 30s duration but only 1 frame.
I am very interested in running this plugin running on Linux. Can you provide any time estimate of when it is going to be available for the Linux platform?
Also, if it is a minor change to make it work on Linux, I can modify the code myself, just give me some pointers
Furthermore, if any older version of the plugin is working with Linux, please point me to that version.
Hi. Thank you for making this brilliant little thing. Do you have any potential dates in mind for the Mac version? I am aiming to incorporate this within an architecture course I will be teaching next month and most of the students seem to be using Macs. I would appreciate your reply, so I can make some plans.
Hello Everyone!
Firstly, Big Thanks for this great plugin!
I have a question. Is there a way to snap a line to the point? In my “game” I want to player will be able to draw lines between 2 points.
I’ve tried to make collisions, but it’s not so accurate as I want to be, because it’s snapping to the triangle between 3 points, depending where player clicked.
I think the best option would be to use a function LineTraceSingle, which will return the first point hit by a ray.
You would drive the origin and direction parameters by deprojecting mouse position into world space and tweak the radius parameter to get good results for detection (too high and you’ll get incorrect selections, too low and it’ll be very difficult to select).
Collision mesh could work but will require much tighter accuracy (you would need to bring the Collision Accuracy parameter down, I suggest enabling collision preview to see how much room you have)
Is it possible to do something similar with this plugin and Niagara?
Also, is there an update coming for the Lidar Point Cloud Sample project? I’m on a Mac and 4.25 crashes when I import the current version on the store for 4.24.
Do you know how to create a collision mesh based on the points? As said on v4.25 features, it should be possible, but I can’t find the option: “Create a collision mesh from the point data.”
I will need too to make a kind of overlapping actors between point cloud and other blueprints colliders, is it possible?
Hi,
I am late to this party. But how do I install it in the Unreal Engine built from source ? On Epic launcher it only shows available to install in an installed Engine ! Where is the git repo for source code of this plugin?
If you’re on 4.25, it’s already embedded with the engine - in Engine\Plugins\Enterprise\LidarPointCloud
If not, PM me with the version you need and I’ll try to find you a copy