Do you have any intention to bring this to Unity, or are you specifically Unreal based? The company that I work for is looking into different software like this for Unity, specifically and only because Unreal wants too much for what we would use it for which is Point-cloud visualization around 3D Meshes that we create (because we would charge a little extra for this service but not as a profit generator⌠and because the company makes a lot of money in other areas, its not an acceptable %).
Do you have plans create pointcloud from pictures in unreal ? that would be big thing to do, it is relatively easy to manage programs for point cloud but it is difficult to have quality point clouds from pictures. Anyway great work, keep on
If you mean photogrammetry, then possibly, at some point. However, the immediate roadmap has some other priorities, so it might be a while before I get around to it though
It means, that I do not currently have this feature on the roadmap, but it might be something I will look into at a later stage or if more people request it
@Kratos_88 , why not use one of the many commercial programs that can already do this?
Agisoft Photoscan/ now Metashape, or Reality Capture are solid solutions that can already do this competently and at scale.
Well it is obviously a price. Look at price at reality capture. Also there is big time generating model from picture in RealityCapture and Agisoft/Metashape. I believe in this guy that he is on something new that will bring precision and time in photogammetry with his app that these apps dont have, he had one million, I am waiting for something new I think it is bigger problem to make point cloud from picture and generate model than to menage point cloud (maybe I am wrong)âŚ
First of all, fantastic work on this plugin. It was almost âUnrealâ how quickly we were able to get up & going, visualising point clouds easily.
Absolutely terrific work.
We had one question - when we compile with UE 4.20 (precompiled from Unreal Store), PointCloudPlugin-0.5.3-4.21 only renders into the left eye of our VR headset (we use the SteamVR plugin). The point cloud doesnât render into the right eye at all which obviously creates a deeply disorientating result.
Do you have any ideas for how we can fix this?
Thank you and once again congratulations on your outstanding plugin.
Can you replicate the same behavior inside a blank, content-only (non-C++) project with a binary version of the plugin, loading only the point cloud in VR (all other non-default plugins disabled)?
See if changing VR Instanced Stereo has any effect (Edit > Project Settings > Rendering > VR)
To be honest, Iâm a little surprised the version for 4.21 even works with 4.20, I would imagine the materials not loading at all.
Hello @,
I have a question about animating the point cloud like you showed here (img from your plugin website)
Is it possible to animate imported (from asset browser) point cloud like in this image? I working on art project where I use BCI brain data and VR and I want to manipulate points using brain wave channel amplitude to achieve smth similar to the image above or like this here: PointCloud Animation using Curl Noise - YouTube
BIG thank you for your hard work on this plugin.
Best
rufus
Yes. This tutorial shows how to modify colors, but you could tweak the position using the exact same approach. Note that this is the CPU-side animation.
For animations driven by the materials, I would recommend you make a copy of the default material and apply your custom animation elements to it. You would then need to assign it back as a custom material inside the point cloudâs settings.
Depending on what you want to achieve. Points are rather simple, so you are pretty much limited to colors and location, but yes, you could animate those.
Fixed interference with custom materials using the Volume domain
Fixed compilation issues for certain custom materials
Fixed compilation issues with certain Unreal Studio materials
Fixed incorrect Octree generation for certain point cloud shapes
Fixed crashes related to runtime asset re-importing
Fixed location precision loss (point banding) when importing clouds with very large offsets
Fixed warning messages during project deployment
NOTE:
Due to changes made to PointCloudComponent, required for UE 4.22 support, any existing PointCloudActors instance in the scene will most likely require replacing with a new instance, as itâs properties will become corrupted.