Point Cloud Plugin

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I’m assuming you’re compiling the project to run with editor, not a deployment build?

Run with editor, ive been compiling engines all morning and I hit nothing but dead ends.

Thanks for that, the zip package for 4.18.3 was missing shader file - I’ve added it now. Please re-download it and check again. :slight_smile:

Checked it, the engine no longer crashes but I get these errors.

If you’re building from source then it should create the binaries itself at that time - that error makes no sense oO
binaries already come with your plugin. I figured you made it as a standalone plugin with no need to compile (according to what you mention to the other uses earlier in the forum)
Is your plugin not a drag and drop application?
Does it matter whether the engine I am installing the plugin in to be from source or binary?

Is this an actual error?
Could you attach log files?
Are these fresh or existing source projects?
If fresh, are you using any other plugins?
I am adding Optitrack Unreal Plugin. 4.17 (which works with Unreal 4.18.3) I have a successful build of this engine.

What exact steps are you taking to reproduce this?

Steps for Source (VERSION 1)

  1. Download UE4.18 from git hub
  2. download Point Cloud Plugin 0.3 for 4.18
  3. Drag and drop point cloud folder into /Engine/Plugins (Folder)
  4. Setup.bat
  5. GenerateProjectFiles.bat
  6. Open editor
  7. Create project
  8. Enable Point Cloud Plugin
  9. Restart
  10. get the following errors within this reply

Steps for Source(VERSION 2)

  1. Download UE4.18 from git hub
  2. download Point Cloud Plugin 0.3 for 4.18
  3. Setup.bat
  4. GenerateProjectFiles.bat
  5. Drag and drop point cloud folder into /Engine/Plugins (Folder)
  6. Open editor
  7. Create project
  8. Enable Point Cloud Plugin
  9. Restart
  10. get the following errors within this reply

Sorry for the 20 questions, but I just tried to reproduce it on few projects and it works great.
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let me know if you need more info,