Point Cloud Plugin

Hi @.gillespie

The problem is in accessing the memory with already imported parts of the data, not the source file. The only way I could do this without risking a crash would be something like that:

  • Lock asset for insertion
  • Insert a small batch of points
  • Unlock
  • Lock for rendering
  • Render
  • Unlock
  • Lock for insertion
    (…)

However, the amount of locking would cripple the performance considerably.
I will definitely look into this in the future, as I liked the overall idea (when it worked, it looked very cool! :slight_smile: )